Math Is Beautiful:
The first thing that came to mind on watching this was how it reminded me of what I imagined a Spirograph to look if it came to life and started generating shapes on its own. This animation created by programmer/digital media maker, Raven Kwok, is generated in real time. This is an hauntingly impressive piece when looked at from an artistic perspective. Not to take away from the creative factor, the gaming industry is also on the verge of significant advances in real time rendering for many of the console titles soon to hit the market. For more on that, check out this post on the Unreal Engine demo. And don’t forget to show support for Raven Kwok and see more of his work on his fun website.
[box_light]18F44 is a further study based on EDF0 (https://vimeo.com/43752422), the recursive structure was first extended to 3d protrusion based on a regular hexagon as 18F44 demo (https://vimeo.com/52062612). In this version, the base regular hexagon is replaced by a group of six intersecting planes to provide more complexity. In addition, I create a more flexible controlling mechanism which allows me to separately play with each child on each level of the structure. You can see processes of “growth”, “mutation”,”protrusion” and “deconstruction” in this movie clip demonstration.
The whole visual image is generated real-time in Processing.
My friend and collaborator, Wack Wang (http://wackwang.com), composed this amazing soundtrack for this piece of work.[/box_light]